How to Upload Mesh Dress to Second Life

Before you can upload mesh objects, you must:

You may bank check your mesh upload condition at any time by visiting your account page on the 2d Life website.

If y'all're new to uploading mesh models to Second Life, hither's a quick and easy set of instructions to become yous started. Don't worry about the myriad of controls in the upload window for now; they're for those who want fine control over their model's advent and physics. For a more than detailed breakdown of the upload procedure, proceed reading below.

To upload a mesh model:

Step 1: Choose a Model to Upload

2d Life accepts COLLADA (.dae) models, which can exist edited and created in many popular 3D modeling packages.

To begin uploading a model:

Pace 2: Ascertain Visual Levels of Detail

Levels of particular determine what your model looks like from various distances. Equally you get farther abroad from a model, it renders in less detail to boost visual performance. 2nd Life generates these lower item models by default, merely y'all may use this step to tweak each level or fifty-fifty upload your own lower detail models. You can preview your model at any level of item by clicking High, Medium, Low, or Lowest.

While previewing your model at each level of detail, you may alter the parameters used for simplifying it from your original model if you chose Generate from one of the Source dropdown menus. For full details on Triangle Limit and Error Threshold, see Upload Model UI reference on the SL Wiki.

Alternately, you may upload your own simplified models by choosing Load from file from the Source dropdown menus. You may wish to create your own lower-detail models in gild to preserve critical details that may be lost during the automatic simplification process.

For more than, see too Mesh Upload - Level of Item

It is highly recommended that you lot read these ii weblog post for data on best practices:

Footstep three: Define the Model'south Physics Shape

A model'due south physical shape, as interpreted by Second Life's physics engine for computing collisions, can be different from its visual shape. For example, you may wish to simplify a very complex vehicle into a square physical box shape, which allows you to have a visually complex vehicle that requires insufficiently little physics computation and does not overtax the region'due south ability to procedure moving concrete objects. You lot may upload your own physics representation as a .dae file or you lot may employ Second Life's analysis and simplification tools to generate a physics shape automatically.

The quickest manner to generate a physics model for your object is to choose Use Level of Detail and select a level of detail from the dropdown carte du jour. This creates a physics model based on one of your model'due south visual levels of detail. Remember that lower physics costs are desirable, so cull the lowest level of detail that reasonably represents the shape of your model.

Yous practise not need to complete Pace 2: Analyze or Footstep three: Simplifiy unless your physics model is extremely circuitous or shows red lines in the preview window. For avant-garde information on usage of the physics assay and simplification tools, see Upload Model UI reference.

For more, see Mesh Upload - Physics

Step iv: Upload Options

Before yous upload, make sure to include any necessary optional parameters on the Upload Options tab:

For more, come across Mesh Upload - Upload Options

Step 5: Calculate Weights & Fee

When you click Calculate weights & fee, Second Life calculates the download, physics and server weights of your model in order to decide its land impact and Linden dollar upload cost. The base Linden dollar cost to upload is L$10 plus 50$ten for each texture applied to the model, and an additional price based on the complexity of the model.

Stride 6: Upload

When you upload a model, it appears in the Objects folder in your inventory. As with all objects in Second Life, y'all can so elevate it from your inventory to the ground, or you can wear it as an zipper.

Rigged models allow y'all to represent your avatar skeleton every bit a mesh that conforms to your joints and motions. This ways that you tin can wear a rigged model that changes the length and orientation of your avatar's limbs and animates accordingly.

If your COLLADA model contains articulation position and skin weight information, you can preview how it will look with an avatar's default idle animation by checking the Skin weights box underneath the Preview pane.

You lot may wear a rigged model past right-clicking it in your inventory and selecting Article of clothing. You may oft wish to pair a rigged model with an alpha mask to hibernate your avatar'due south normal shape.


From http://community.secondlife.com/t5/English language-Knowledge-Base/Uploading-a-mesh-model/ta-p/974185

collierlittes1943.blogspot.com

Source: https://wiki.firestormviewer.org/fs_mesh_upload

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